Game Evaluation and Usability Testing Issues
As a game evaluator,
you are required to evaluate a game on iPad.
Please select one of the evaluation methods available and explain the
steps involve during evaluation. Explain why you chose that method.
Evaluating methods of
game on iPad can be understood from the general background of evaluating mobile
game (since iPad is a mobile device).
As a game evaluator, I
will suggest and rather use Playability
Heuristics for mobile games evaluation.
The reason for this
choice is because Playability Heuristics has a more encompassing model that
makes it more suitable than other evaluation methods. This evaluation model
consists of Game usability, Mobility and Gameplay (Korhonen & Koivisto,
2006).
To achieve a good game
experience, the evaluating process mainly centre on the user interface, hence
it must be made convenient, reliable and usable enough to achieve a
concentrating mood from the player.
Playability
Heuristics is a more befitting integrated product from the general usability
method and heuristic evaluation, designed to suit the key peculiarities and
special characteristics of Game applications. The development of Playability
Heuristic evaluation for game is discussed below:
a.
Defining
the aspect to be evaluated: Any of the three major issues of concern here could
be solely evaluated, however their inter-relationship pointing towards the ease
of playing the game makes the holistic evaluation more advisable.
b.
Defining
the mobility characteristics: Features to help smooth usage of mobile devices
are listed: showing incoming call alerts or unread message inbox even when the
users are busy using the device for game playing.
The
characteristics of mobile devices like screen size to ensure easy navigation;
audio capabilities, processing power and battery limitation are evaluated using
a standard rubric.
c.
Defining
the initial Playability Heuristics: This entails analysis of the mobile phone
(iPad) and its context of use as it affects the task to be performed and the
type of mobile phone used. Then, Heuristics are presented from the context
analysis with the help of the review of Nielsen heuristics and game design
guideline.
Examples of
initial heuristics stated for the evaluation are:
K1: Don’t waste
the player’s time, K2: Prepare for interruption, etc.
Incorporating
the Game Usability heuristics, examples of the following heuristics will be
added:
H1: Audio-visual
representation supports the game, H2: Screen layout is efficient and visually
pleasing, etc.
Also is the
addition of game play heuristics featuring- G1: The game provides clear goals
or supports player-created goals, G2: The player sees the progress in the game
and can compare the result.
The heuristics
designed are used as hypotheses that are then answered through the game testing
with the assistance of a game designer, a usability engineer and a game player
(as minimum number of evaluators). Therefore, the responses are statistically
analysed to find if the evaluated mobile device is suitable for games.
3. Current Issues and
Challenges of Usability testing method
Nelson (2001) defined Usability as one of the standard
concepts in designing and developing information systems, and it was
fundamentally defined as ease of use (as cited by Alshamari & Mayhew, 2009).
This definition forms the basis, but further added to by ISO defining Usability
with specific goals (effectiveness, efficiency and user satisfaction) that the
users of the information systems intended to achieve.
Usability testing which is otherwise
called Usability evaluation methods are standard procedures and methods used to
test and ensure that software developed meet the standard usability goals.
Examples of these evaluation methods are Heuristics evaluation, Guideline
review, consistency inspection, cognitive walkthrough, metaphors of human
thinking (MOT), and formal usability
inspection (Shneiderman & Plaisant, 2010).
As
posited by Alshamari & Mayhew (2009), current issues of Usability testing
are factors affecting usability testing and its results. Examples of these
issues are usability measures, evaluator’s role, users, tasks, usability
problem report, and the test environment and so on. Explaining these issues
further:
a.
Usability measures and problem analysis: Before any
usability test is expected to be conducted, experts involved in the testing
must be aware of the measure and tests to be involved especially to be in
accordance with the three major ISO standards which are efficiency,
effectiveness and the user satisfactions.
Hornbaek (2006)
asserted that the difficulty involved in choosing the method of measuring
system’s usability, its elements and the appropriateness of the method choosen
has been responsible for a recorded weakness in measuring usability, then suggested
the dimensions of metrics to be used.
It is also note
worthy that usability problem must be identified before being given a
judgemental position, with a clue that any issue that disallows users from
completing a task is a usability issue (Alshamari & Mayhew, 2009).
b.
Evaluator’s role: This is a sensitive issue in
usability testing, because expertise employed to perform an evaluating role
tend to differ in the detection of usability problem, and even could be inefficient
in the problem detention exercise.
c.
Users: Using Users’ assessment approach as a
usability testing method, the number of users needed to be involved for the
evaluation process. Alshamari & Mayhew (2009) in reference to many previous
studies showed variation in the number suggested users: five, three, nine are
suggestion made, however with an emphasis that the choice of the users must
depend on their level of system experience.
d.
Tasks: The task to be involved in the
usability testing must be tasks that are related and will influence the
usability evaluation.
e.
Test Environment: The inconsistency of the controlled
test laboratory and the real life experience is also an issue in usability
testing. Cost and inherent doubts to generalize such experimental results are
some of the reason while lab testing is not supported by some expertise in HCI.
In
conclusion, real system’s functionality, sufficient effort to task description,
well represented usability problem report and stated-problem priority are
suggested ways to overcome the interaction between usability evaluation and
design stage (Hornbaek & Stage, 2006).
References
Alshamari, M.
& Mayhew, P. (2009). Current Issues of Usability Testing. Technical Review.
IETE Tech, Rev, 26: 402-6. Retrieved from http://www.tr.ietejournals.org/article.asp?issn=0256-4602;year=2009;volume=26;issue=6;spage=402;epage=406;aulast=Alshamari
Hornbaek, K.
& Stage, K. (2006). The Interplay Between Usability Evaluation and User
Interaction Design. International Journal
of Human-Computer Interaction. 21, 117-123.
Hornbaek, K.
(2006) . Current practice in measuring usability: Challenges to usability
studies and research. International
Journal of Human-Computer Studies. 64, 79- 102.
Korhonen, H.
& Koivisto, E. (2006). Playability Heuristics for Mobile games.
MobileHCI’06, Helsinki, Finland. Retrieved from http://research.nokia.com/files/p9-Korhonen%20-%20Authors%20Version.pdf
Shneiderman, B.
& Plaisant, C. (2010). Designing the User Interface: Strategies for
Effective Human-Computer Interaction, 5th Edition, USA. Pearson.
ISBN-13: 978-0-321-60148-3
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